Why AI Hands Get Weird — Even When They’re There
You’re not imagining it: AI loves to fumble hands. Even when hands are visible, the model can still produce melted knuckles, fused fingers, or phantom poses. Here’s the why—and the fix—told through a real test I ran with my favorite, very-patient model (mi amor 💕).
The quick story with my test shot
Original photo: head + shoulders, no hands in frame.
Prompt: “Pose him like this…”
When you ask AI to invent body parts outside the crop, it guesses from patterns in its training data. Guesses ≠ anatomy. Cropped input → speculative hands → funky results. That guessing behavior is amplified because hands are articulated, high-DOF (degrees of freedom) objects with tons of joints and self-occlusion—famously hard even for classic vision systems. PMCcse.unr.edu
“But the hands are in the photo—why are they still weird?”
Even with hands visible, models struggle when:
Obstruction. Sleeves, props, other people—or the classic peace sign—hide joints, so the model hallucinates what’s behind. Occlusion is a known failure mode in hand-pose estimation. arXiv
Perspective & foreshortening. Extreme angles compress finger lengths and confuse depth. (Hands are anatomically complex; ambiguity makes errors spike.) SSRN
Overlaps & contact. Fingers crossing or gripping objects can “fuse” in redraws. Robust datasets cover this unevenly. ScienceDirect
Style transfer re-render. When you change outfit/theme/background, the generator may re-synthesize hands to match the new style, not copy the original pixels.
Training data bias. Hands are a small part of most photos; many datasets don’t focus on them, so the model’s priors are weaker. (Same story with ears and teeth.) Encyclopedia BritannicaThe New Yorker
Yes, models are improving. Midjourney v5, for example, made hands better (not perfect). DALL·E 3 also claims stronger fidelity on small details like hands. Progress ≠ perfection. Prompt Engineering InstituteRedditsynthedia.substack.comOpenAI
How to help the AI get hands right (without giving away the sauce)
1) Start with a friendly base photo
Get hands fully in frame in the exact pose you want; avoid heavy sleeves, props, and extreme foreshortening.
Favor clear silhouettes and even, frontal key light so joints are separable.
2) Use pose control when your software supports it
For Stable Diffusion–family tools, ControlNet + OpenPose can condition the generator on detected body/hand keypoints (OpenPose tracks ~21 keypoints per hand). It reduces “guessing,” especially for tricky poses. arXivCVF Open AccessGitHubMDPI
3) Speak the model’s dialect about “what not to do”
Stable Diffusion / SDXL: add a negative prompt (e.g., “extra fingers, fused fingers, deformed hands”), and keep it near the front of your safety list. GitHub
Midjourney: use the
--no
parameter to exclude unwanted artifacts (e.g.,--no extra fingers, deformed hands
) and keep core parameters at the end. Midjourney+1
4) Prefer “natural” descriptors
In your positive prompt, try phrases like “natural, relaxed hands,” “fingers gently separated,” “comfortable grip,” instead of micromanaging each finger. Over-specification can backfire.
5) Be ready to regenerate
If a render biffs the hands, regenerate or inpaint just the hand region. Small changes in seed, strength, or guidance often fix it faster than overhauling the whole prompt.
Field checklist (copy/paste)
Base shot includes both hands in the intended pose
Lighting is soft, frontal; no harsh occlusions
If available: ControlNet/OpenPose enabled for pose stability arXiv
SD/SDXL: negative prompt includes hand artifacts (placed early) GitHub
Midjourney:
--no
excludes “extra fingers / deformed hands” MidjourneyQuick plan to regenerate/inpaint if hands glitch
Big takeaway
AI isn’t “bad at hands”—it’s bad at guessing anatomy it can’t clearly see, under tricky angles and occlusions, with uneven data to learn from. Give it cleaner evidence, constrain pose when you can, and use negatives/--no
as guardrails. Then zoom out and enjoy the magic you just built.